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•Yevgenii•'s avatar

Regarding money creation (credit) and growth.

The point is that the money created does not involve many real material goods. But "runs" in a virtual or low-resource chain of transactions. For example, you took out a loan but did not buy a house or a large stock of toilet paper and canned peas, but spent it on: buying bitcoin, buying stocks, spending it on new video games, or buying things for heroes in video games, subscriptions to channels, musical works, access to magazines, porn, investing in some startup, etc.

In essence, this money immediately flows higher in the transactional hierarchical chain and only adds to the pool of the richest, creating some growth along the way.

Yes, it is worthless and unstable. Of course, to provide these even virtual services, a physical foundation is needed, but come on, there is a difference between a thousand copies of an expensive video game and a thousand oranges

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•Yevgenii•'s avatar

Regarding debt and GDP.

When the government or banks create money, it is not in an inert form, but is involved in the economy. Since a lot of such money is involved in the "financial flow", and not the "real", then only the fictitious capitalization of companies (the stock market) grows. Since there is no absolute measurement for GDP and inflation, as you already said, it is reflected in comparison with the previous time period (or group of consumer demand - for inflation) and often only distorts the statistics of recession/growth. In addition, a large, I would say decisive role is played by the processes that occur with the participation of NBFIs, which only adds to the problems with accounting for claims (debt). Therefore, a significant part of the debt is simply trust, but the more claims (promises) grow, the more unstable the growth becomes (because recently most of it has come from outside the physical supply of goods and services). This is easy to track if you look at the FTX collapse recently.

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